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<font face="serif">Guys - the solution to the "harder" hw2 problems
are now found on the class website. </font>In addition to the
things we discusses in class yesterday and the matrix work from the
homework you should also review the following things for the test:<br>
<br>
Animation coding principles (like why do you use double buffering
and what do the various glut animation commands do, etc.)<br>
<br>
<i>OpenGL</i> commands for rotation, translation, etc.<br>
<br>
Principles of tesselation.<br>
<br>
Basic git commands.<br>
<br>
<br>
Don't worry about all of the stuff related to pushing and popping
matrix stacks -- we will see that on the next test.<br>
<br>
<pre class="moz-signature" cols="72">--
Andrew J. Pounds, Ph.D. (<a class="moz-txt-link-abbreviated" href="mailto:pounds_aj@mercer.edu">pounds_aj@mercer.edu</a>)
Professor of Chemistry and Computer Science
Mercer University, Macon, GA 31207 (478) 301-5627
<a class="moz-txt-link-freetext" href="http://faculty.mercer.edu/pounds_aj">http://faculty.mercer.edu/pounds_aj</a>
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