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<p>For those of you that don't have access to the OpenGL man pages,
I have placed a temporary solution on my web server. If you go
to </p>
<p><a href="https://theochem.mercer.edu/csc315"
moz-do-not-send="true" class="moz-txt-link-freetext">https://theochem.mercer.edu/csc315</a>
and look in the REFERENCE section you will see a link for the
OpenGL 2.1 API reference manual. While we will eventually be
using things from the shader language, the OpenGL 2.1 manual
contains descriptions of most (if not all) of the command you will
need in CSC 315.</p>
<div class="moz-signature">-- <br>
<b><em>Andrew J. Pounds, Ph.D.</em></b><br>
<em>Professor of Chemistry and Computer Science</em><br>
<em>Director of the Computational Science Program</em><br>
<em>Mercer University</em><br>
<em>1501 Mercer University Drive, Macon, GA 31207 </em><br>
<em>(478) 301-5627</em><br>
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