[CSC 415] More Code Examples

Andrew J. Pounds pounds_aj at mercer.edu
Sat Jan 18 09:31:27 EST 2025


Please forgive my typo -- that should read "... now to explore ..." 
!(not to explore)


On 1/17/25 13:17, Andrew J. Pounds wrote:
>
> Alright -- I have four code examples for you not to explore in the CSC 
> 415 Group.
>
> 1. Introduction to the GLFW Window Manager with OpenGL Shaders
>
> This is the code we went over the first time we met in the Chemistry 
> conference room
>
> 2. OpenGL VBO Example
>
> This is the example of how to tie the VBO and VAO together
>
> 3. First Animation
>
> This is code that uses a UNIFORM variable that is shared between the 
> CPU and the GPU -- make sure you go over this first before you do the 
> next one.
>
> 4.  Second Animation - The Pipeline
>
> Okay -- now we are getting serious.  In this one I demonstrate how to 
> use the glm library and uniforms to build the modelview, projection, 
> and lookAt matrices and pass them between the CPU and the GPU.  This 
> is the foundational code you will need to start your first project.
>
>
> And with that, the FIRST PROJECT is now up on CANVAS.  Let me know if 
> you have any questions.
>
>
> -- 
> *Andrew J. Pounds, Ph.D.*
> /Professor of Chemistry and Computer Science/
> /Director of the Computational Science Program/
> /Mercer University, Macon, GA, 31207 (478) 301-5627 /
>
> _______________________________________________
> csc415 mailing list
> csc415 at theochem.mercer.edu
> http://theochem.mercer.edu/mailman/listinfo/csc415


-- 
*/Andrew J. Pounds, Ph.D./*
/Professor of Chemistry and Computer Science/
/Director of the Computational Science Program/
/Mercer University, Macon, GA 31207 (478) 301-5627/
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