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<p><font face="serif">So I was working on the intro to lighting
tutorial and code and actually had imported a nice torus from
blender with the intertion of having it ready for you on Monday.
I then wanted to start working on texturing the torus and my
heart sank - the STL file format only support vertices and
normals - not texture coordinates. This was a bonehead mistake
on my part - I was so focused on lighting that I just built code
to import vertices and normals - not thinking ahead to the need
for texture coordinates. <br>
</font></p>
<p><font face="serif">Anyway, I've got to write more code for you
(like my readSTLFile.cpp code) to import a file format from
blender that will include the texture coordinates. This problem
is exacerbated by the need to find an ASCII formatted file as I
don't want to burden you with having to worry about reading and
converting binary files on different platforms.</font></p>
<p><font face="serif">With this hiccup it may be Wednesday before I
get the Lighting tutorial and video completed. I may also split
things up so the first part is on just lighting and the second
part is on lighting with textures.</font></p>
<p><br>
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<div class="moz-signature">-- <br>
<b><i>Andrew J. Pounds, Ph.D.</i></b><br>
<i>Professor of Chemistry and Computer Science</i><br>
<i>Director of the Computational Science Program</i><br>
<i>Mercer University, Macon, GA 31207 (478) 301-5627</i></div>
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