<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
</head>
<body>
<p>Alright -- I have four code examples for you not to explore in
the CSC 415 Group.</p>
<p>1. Introduction to the GLFW Window Manager with OpenGL Shaders</p>
<p>This is the code we went over the first time we met in the
Chemistry conference room</p>
<p>2. OpenGL VBO Example<br>
</p>
<p>This is the example of how to tie the VBO and VAO together</p>
<p>3. First Animation</p>
<p>This is code that uses a UNIFORM variable that is shared between
the CPU and the GPU -- make sure you go over this first before you
do the next one.</p>
<p>4. Second Animation - The Pipeline<br>
</p>
<p>Okay -- now we are getting serious. In this one I demonstrate
how to use the glm library and uniforms to build the modelview,
projection, and lookAt matrices and pass them between the CPU and
the GPU. This is the foundational code you will need to start
your first project.</p>
<p><br>
</p>
<p>And with that, the FIRST PROJECT is now up on CANVAS. Let me
know if you have any questions.</p>
<p><br>
</p>
<div class="moz-signature">-- <br>
<b>Andrew J. Pounds, Ph.D.</b><br>
<i>Professor of Chemistry and Computer Science</i><br>
<i>Director of the Computational Science Program</i><br>
<i>Mercer University, Macon, GA, 31207 (478) 301-5627 </i></div>
</body>
</html>